Sankokushin_ Five Sacrifices Boss Details! Part 1

 What are rock stars today? I will talk about the sacrifices of the Senko 5 pillow and a lot of details about the bosses, then we will learn a lot about the bosses, how they work and their stats, we will see many of their cards that you have never seen before there are a lot of new things in this video about I've been working on for a while and hope you like it as always. I would like to start by thanking my YouTube subscribers and wonderful supporters without their support this channel would not be what it is today. I will update my camera soon and it's all thanks to you. I have updated my audio. All the things you see on this channel thank you for both quantity and quality, so obviously a big thank you goes to them for every single video right at the start. I don't wait until the end. Thank you the merchandise shop link or something like that Thank you trust me it helps you too but regardless of whether you do or not I am happy you are here and I hope you like these details if you let me know would love to know if i had to cover more than that, there is a lot more to this game that i could cover and of course i can work with the developers to let me know from the comments below. Also, in the future I will have a Cinco pillow against Primal the Awakening, uh, head match cage match video, so keep an eye on it soon before you get into anything else, I just want to say I'll end up doing a variety of things that we could dive into some of these guys, let me know that we will see some things never seen before and then we will have a new perspective on things that we have seen before, it will be at the end of this video because now I will just talk about the layout and the nature of the fight, so the layout is what you see here you have a map with nice graphics and then a lot of it




Text with a bunch of different camps, we're going to go through all those camps at least most of the camps here in this video, so in the end you know how to read this damn well, um, plus when it comes to fighting bosses, ahem, one thing you gotta do emphasize and you will see that there is a Psychic or Psychology deck and an Encounter deck on both sides because you are both talking to your enemies and fighting your enemies, or doing a mix of both.We will also look at this when it comes to psychology. I won't go too deep just knowing that there is empathy, intimidation and provocation, so this allows you to face the different enemies you are fighting.But one of the great things about a Cinco pillow is that you feel out of it you can speak of a boss fight. out of it. You can actually change their attitude and personality or maybe their personality or interact with other things that really take you deep and that's a little beyond the scope of this video, but again it's something I could talk about in future, ok so I'm just starting from the top and going down so the first thing you will see next to a name is a lot of tags and then some lore, those tags are actually pretty important because of the various synergies and effects with those tags interact, so somehow you have to know what you are dealing with and what they are, why it matters during the fight, both for their stuff and for your stuff, lore and even tags might provide some psychological clues a little further on the top right you can see the boss zones, each boss has one-to-many zones and each one actually acts separately t when it comes to assigning damage and wounds, he has to deal with target wounds in different areas of the enemy and controlling reactions, attacks, debuffs and more, many of the things you will do, uh, I'm not alone, oh, I'm in the back, someone attacked the back, that's that, I want to go there because I can. Not countering that too or because this will give it a good debuff or whatever

Maybe there are many different spots just in the area you are attacking. Now you'll see a kind of blurb about how he's targeted at things. That's pretty much what it says. Just like hey, so it will target things, um, you usually see two, see one target and no target, in other words if it finds something that matches the target, it will, otherwise it will perform this other action. It's not just about designating the goal, it's about the action for it, and you will see some kind of map here in the future because it can be useful, you will be in everyone I see that I think about how different it can be and how important a thing is now Note that any encounter card wins over this one. So if you know you are switching to a counter card and it says you intend to reach that goal, you will, not the default goal, the next behavior is now This is unique to each boss and determines when to attack or when it comes normally draw an encounter card, and you can actually take advantage of it. There are times when you can try to manipulate their behavior and as long as you can you can prevent the encounter cards from arriving so that we can somehow control the pace or we try to control the pace of the encounter cards and how often they hit the advice, uh and that's just because the behavior changes for every uh every boss and how you fight or interact with them, uh, you just have to keep that behavior in mind because you are definitely able to control that it's actually meant for you to do it, it's part of the game, then you have your standard attack which is again a standard attack that they have you will have a lot of attacks based on positions, positions and targets and doing encounter cards and all, but sometimes they do I will do a standard attack and that kind of talking about it, now i will stop it m eh okay but t

Suffice it to say there is the interval which is the first number on the top left and then the top right is the minimum block, uh, and when you get to that number it's a perfect block and then the bottom right is the damage , if she hits then first you will roll to see if she hits or if she parries and in other words you may have to roll a seven or more now, if you get exactly seven you have made a perfect and different save Things happen based on you both being out of you and of the enemy um, but if you do something on it, you actually parry it otherwise you get damaged and then you roll the damage dice and you will see psychological defenses that will be different for each boss. really a variety of things. Or it can be something that's kind of a standard. i will think about the creatures and react to them depending on so they too will play a role against that and you will also notice that you will have some psychological cards to discover so that you better understand how to discover their psychological cards when they discover their psychological cards which are you will react to things and you will surely want to know that maybe you are easily intimidated, while if you intimidate one you just react badly, um, different things can happen, everyone will rap differently, two different things even if they both like intimidation, they will react differently to the intimidation and we're going to look at it a bit towards the end and of course you have your move and your defense which is just standard stuff and obviously her. You will notice this psychology deck on the left and the encounter card encounter deck on the right where you will place your two different decks. Let's go and look at what we were looking at, that's Karakuri and I'm going to slaughter them names. I apologize, I still can't speak English

so anything closely related to another language is no good in this one, but karakuri, it's mechanical, it's armed and has shadows like tags, uh, says Yamashiro mechanical weapons, also known as a karakuri warrior, designed by a genius Engineer Engine that few can move nowadays, so obviously it was created a long time ago and has survived all the time. Maybe this will help us sort out the psychology based on the story and of course him and the circumstances, okay, you see he has a front and a back and obviously his front is facing forward, uh, he will be the next hero to aim. in line of sight so go to whoever is closest if he does not have a targo uh a target all the shadows move seven so a little on his history but in reality it is almost like that if it was made of shadows or how they were there shadows inside him or something, I have all these shadows too and he will interact with them. His behavior is an underdeveloped and underdeveloped consciousness. So, at the beginning of the meeting, you will reveal the machine status card, so this is the very beginning of the meeting with him and this is kind of his plot, which is basically, uh, his phase, uh, you will interpret Adam Matan, so you're going to play whatever that status card is, so he's going to do one thing, uh, more, I suppose he morphs into robot mode, right and instead of that thinking person you can talk to and on his standard attack there's a radius of two. You have to roll a seven or more to parry when you fall asleep, perry you get a key otherwise he will hit her and push two and if he hits he rolls a white die so you know the damage dice hit two otherwise you parry now if he hits something if there is a collision will push four of them and if it actually bumps into a shadow it will destroy the shadows and heal you, so it kind of sucks it in, so if it has some kind of shadow inside it again, like it's being pushed into a shadow, uh, then you know it will actually suck him in and heal, so it's probably not very good, let's say he moves six and defends himself with four plus and his

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