Massive Darkness 2 Details! - Part 2
Some nice components apparently, so that's good news. Now let's talk about the class mechanics and I want to start by saying that I don't have two, I don't have a shaman or a ranger, uh, the reason I don't have them is because again I don't have them I have the rules and they are in the game that I have seen it hasn't been explained so I can't talk about it, nor was it mentioned in the article that was posted so I wonder if maybe they're still tuning this and it's not spotlight ready yet, but they could still develop how these two mechanics work for these two classes, but we can start with the wheels, so the caster has an amulet, which is this round type of disc-shaped amulet and then this rotating arrow in the middle. Well, that arrow you can flip, uh mana, to flip it to point to a specific spell. There are four spells around him actually the spells for that are one mana you get defense for one man and you get one turn for one man you get attac